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need help with 16-bit sprite
Here some infos and a patch if someone likes to do it. This are not all sprites. The HUD graphics are 2bpp background tiles. They are compressed and I expanded them to the full size at the end of the rom. Rom info: Patch...- bogaa
- Post #2
- Forum: Help Wanted & Support
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Super Mario Advance 4 (P Switch codes)
I don't have the hardware to try it out. Not familiar with the encoding so far. For me it seems to be CPU bus and different regions have different encoding. Starting out with 8 should be the ROM I think.. Open the ROM in a hex editor.. A: Seems what defines the type. B: Seems to be the...- bogaa
- Post #2
- Forum: Help Wanted & Support
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Castlevania Dracula X (SNES) need help decreasing hit time when hitting enemy.
A debugger can look overwhelming. But just understanding some parts might help with hacking. Sadly DraX does not use a table but has the values hardcoded in code. So it takes a while to find them. I will show you the process. I did not learn to debugg in one sitting eather. But if you keep on it...- bogaa
- Post #6
- Forum: Help Wanted & Support
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Castlevania Dracula X (SNES) need help decreasing hit time when hitting enemy.
Let me make a example with the dagger.. the damage and values seem the same for crash and normal use. Enemy health is stored in slot+$2e I did give the enemy a bit more health for testing. (at $12ee) Hit timer seems to be in slot+$4a (at CPU location 83dba0 you load the value you like for that...- bogaa
- Post #3
- Forum: Help Wanted & Support
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Help wanted for Boxguy Adventure (Got help already thanks for looking) Text editing!
Some Table files are shared here at the bottom. (upper&lowercase tbl) https://datacrystal.tcrf.net/wiki/Kirby%27s_Adventure/TBL You can also view and edit in the debugger. It might also help figuring out the controll bytes.- bogaa
- Post #6
- Forum: Help Wanted & Support
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Castlevania Dracula X (SNES) need help decreasing hit time when hitting enemy.
If you had like to add a different invinciblility time for the player just put a breakpoint for write on RAM $DE (Shown in picutre the value at PRG $20616 is the value that represents the time) Then enemies are sloted and some react different to item crashes. There are subweapon slots in RAM...- bogaa
- Post #2
- Forum: Help Wanted & Support
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Romhacking Communities with a dedicated place
### Super Mario World [SMWC](https://www.smwcentral.net/) - Patches - GFX Assets - Music MML and BRR samples - Forum, Resources and Tutorials ### Mario 64 [N64](https://romhacking.com/) - Patches - Tools and Tutorials ### Mario Bros [SMBArena](https://www.smbarena.com/) - Patches - Tools and...- bogaa
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- Replies: 14
- Forum: Tutorials & Guides