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  1. Wolfric

    Screenshots/Previews/WIPs

    Preview of the Ghosts 'n Goblins Arcade romhack I'm working on with poody. It'll be two versions, for both the World and Japanese romsets: Maiden Edition - World Set (gng) Knight Edition - Japanese Set (makaimur)
  2. Wolfric

    Screenshots/Previews/WIPs

    What's this for? Anyway, more progress for Ghosts 'n Goblins Arcade! And here's a video preview:
  3. Wolfric

    Screenshots/Previews/WIPs

    Let's use this as a thread to showcase our Works In Progress!
  4. Wolfric

    GBA Palette Editing Tutorial Request

    Now, hover over the colors and you'll get their respective bytes: For the first color, it's the little endian 4D 45. This is usually stored in with bytes in opposite order, so... 45 4D. Get the rest of the numbers and you'll end up with... (Once inverting their 2 bytes) 45 4D 2C 6A D1 7E 56...
  5. Wolfric

    GBA Palette Editing Tutorial Request

    Well, I'd use Mesen to get the palettes. Click Debug > Sprite Viewer There, select Sprite Map under Source: Then click on a sprite tile, you'll see its palette to the right: Now that you know the palette, you need to extract the hex. Click Debug > TileViewer Find the character sprite...
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