It would help with those darn loading times!Apparently someone's making a 16MB RAM mod for the PSX, once that gets released in the future, I would like to see hacks for the PSX ports of some of the Capcom arcade fighting games (Street Fighter Alpha 3, Darkstalkers 3, Pocket Fighter and etc.) to make them arcade perfect using the new RAM.
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Hack Ideas Thread
- Thread starter GoldenArc
- Start date
DewHenson77
Adventurer
https://www.youtube.com/playlist?list=PL03nkEZaQd7ad3Kz0HeU3HWGPc6HtStxv ok so if anyone were to replace all the past themes from japan version of sonic cd from the us version using King Meteor Studios US past themes on all sonic cd versions like the sega cd original sonic gems collection and the pc port of sonic cd (not the modern one from 2011 on pc steam and android and not from the rsdk project and sonic origins those have been taken care of) and the sonic cd++ romhack would the game finally be perfect for the US release
Creature667
Adventurer
If anyone is familiar with Sega Megadrive/Genesis 6800 assembly language, I've got a brilliant idea that I want to do with the Sega Genesis port Mortal Kombat. More Specifically, I want to improve the Arcade Edition hack by Master Linkuei, Billy Time and the rest of the gang of Brilliant Brazilian blokes who worked on it. Even more specifically, the Arcade Edition Enhanced improvement hack by Rael GC... What could I possibly want to do with an already "perfect" hack?
Out of all the things that nobody touched on those hacks, the blood is the same vanilla game blood code crap that barely flies anywhere when its on screen. If you've played the arcade game, you know how much more satisfying the blood physics are than the Sega home port. I've already got the idea for how to incorporate this into the game but I lack the fluent knowledge of the Megadrive's assembly language. So if anyone can code in 68k machine language and has some experience with hacking Mortal Kombat on the Sega, Lets talk story, yo. it's all the Arcade Edition needs to make it the port it always could have been. I have faith, damnit!!! And a morbid desire to right the wrongs of my censored childhood video games. Lets do this shit, fam!
Out of all the things that nobody touched on those hacks, the blood is the same vanilla game blood code crap that barely flies anywhere when its on screen. If you've played the arcade game, you know how much more satisfying the blood physics are than the Sega home port. I've already got the idea for how to incorporate this into the game but I lack the fluent knowledge of the Megadrive's assembly language. So if anyone can code in 68k machine language and has some experience with hacking Mortal Kombat on the Sega, Lets talk story, yo. it's all the Arcade Edition needs to make it the port it always could have been. I have faith, damnit!!! And a morbid desire to right the wrongs of my censored childhood video games. Lets do this shit, fam!