FF6 — Comprehensive ATB Enhancement By RoSoDude Posted by RoSoDude Oct 7, 2025 Jul 1, 2026 Go to the entry
RoSoDude Regular Verified Member Jun 22, 2025 #2 I have updated the patch to v1.04. Changes: Integrated Self-Sneeze, Invisible Zombie, and Quick Fix patches Corrected jump command delay to 112*512 ATB as intended (previously 96*512 ATB) Fixed Palidor summon using the vanilla jump command delay (224*512 ATB) Increased Gil Toss execution delay back to vanilla (16*512 ATB) Revised ATB fill rate formula to increase effective Agility by 5 for all participants Revised slow/normal/haste multipliers from 32/64/84 to 43/64/96 Eliminated integer truncation of slow/normal/haste multipliers in Battle Speed adjustment Revised fleeing behavior to be consistent with vanilla ATB (speedier): Tripled range for random flee chance increment (previously rolled increment was doubled instead) Removed filter that blocked 7 out of every 8 flee attempts, now immediate on flee chance success Fixed staggered running animations on pre-emptive/side attack battles Added "CTB Wait Addon" bonus patches
I have updated the patch to v1.04. Changes: Integrated Self-Sneeze, Invisible Zombie, and Quick Fix patches Corrected jump command delay to 112*512 ATB as intended (previously 96*512 ATB) Fixed Palidor summon using the vanilla jump command delay (224*512 ATB) Increased Gil Toss execution delay back to vanilla (16*512 ATB) Revised ATB fill rate formula to increase effective Agility by 5 for all participants Revised slow/normal/haste multipliers from 32/64/84 to 43/64/96 Eliminated integer truncation of slow/normal/haste multipliers in Battle Speed adjustment Revised fleeing behavior to be consistent with vanilla ATB (speedier): Tripled range for random flee chance increment (previously rolled increment was doubled instead) Removed filter that blocked 7 out of every 8 flee attempts, now immediate on flee chance success Fixed staggered running animations on pre-emptive/side attack battles Added "CTB Wait Addon" bonus patches