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Anyone want to learn how to convert games to fastrom?
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<blockquote data-quote="Mattrizzle" data-source="post: 42" data-attributes="member: 232"><p>Why not do it rather than ask? If the info's out there, it might inspire someone else to make a FastROM hack. Are you planning on this being something more interactive for the participants in this thread than just a fully-written tutorial? If so, I might not be ready to jump in just yet but it does interest me.</p><p></p><p>One game I've been curious about giving the FastROM treatment to is Super Bomberman 2. If I recall correctly (it's been over a decade since I've messed with it) it might already be using FastROM due to the game executing in banks $80+, but the game often slows down immensely in the Normal Game mode when there are more than just a couple of enemies in a level. This first becomes apparent in the second area of the first stage. It could be due to bad programming though, as the game changed CPU flags (via the SEP and REP instructions) way more than any other one I've dealt with to date.</p><p></p><p>Super Bomberman 2 is a unique installment in the series, as it has larger, scrolling stages in its Normal Game/Story Mode, something its predecessor and three sequels lack. This and the aforementioned slowdown may be why 2 is the only one of the 5 Super games where the mode cannot be played in 2P co-op.</p></blockquote><p></p>
[QUOTE="Mattrizzle, post: 42, member: 232"] Why not do it rather than ask? If the info's out there, it might inspire someone else to make a FastROM hack. Are you planning on this being something more interactive for the participants in this thread than just a fully-written tutorial? If so, I might not be ready to jump in just yet but it does interest me. One game I've been curious about giving the FastROM treatment to is Super Bomberman 2. If I recall correctly (it's been over a decade since I've messed with it) it might already be using FastROM due to the game executing in banks $80+, but the game often slows down immensely in the Normal Game mode when there are more than just a couple of enemies in a level. This first becomes apparent in the second area of the first stage. It could be due to bad programming though, as the game changed CPU flags (via the SEP and REP instructions) way more than any other one I've dealt with to date. Super Bomberman 2 is a unique installment in the series, as it has larger, scrolling stages in its Normal Game/Story Mode, something its predecessor and three sequels lack. This and the aforementioned slowdown may be why 2 is the only one of the 5 Super games where the mode cannot be played in 2P co-op. [/QUOTE]
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Anyone want to learn how to convert games to fastrom?
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