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Anyone want to learn how to convert games to fastrom?
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<blockquote data-quote="bogaa" data-source="post: 45" data-attributes="member: 118"><p>Kando did stream some of the conversions but he did not highlight his video so they are gone. </p><p>https://www.twitch.tv/kandowontu/videos</p><p></p><p>He showed many cool tricks to make it more efficient to play through the games like using cheats and fast forward. I loved his streams so inspiring and somewhat entertaining.. not like the unwatchable crap I produce. :lol: </p><p>He did the game from start to finish in a view hours. Put a bow on it and released it in the same stream.</p><p></p><p>Once you have a usable disassembly made in diztiguish with a play-through the main issue will be that you need a little programming/assembly knowledge to keep register $420D enabled.</p><p>A written guide with tips,trick and pitfalls would be cool too. You can also address where to get the coding knowledge required there a bit better. </p><p></p><p>I think when someone would like to do it he could just do it with the info out there.. but proof me wrong!</p><p>I find it very awesome to just find a folder full of disassembly on his github you could just take and improve upon in case you like to document a game a bit. Since playing through a game always toke me very long and I did run into all the pitfalls along it. Like let BSNES crash and lose my usage.bin file.. Though that one is not that important for fastRom conversion anyway..</p><p></p><p>May be I should be the slow-ROM guy how converts that Super Bomberman 2 to slow-rom to see how laggy it could be. But then I have so many other projects that I am interested in.</p></blockquote><p></p>
[QUOTE="bogaa, post: 45, member: 118"] Kando did stream some of the conversions but he did not highlight his video so they are gone. https://www.twitch.tv/kandowontu/videos He showed many cool tricks to make it more efficient to play through the games like using cheats and fast forward. I loved his streams so inspiring and somewhat entertaining.. not like the unwatchable crap I produce. :lol: He did the game from start to finish in a view hours. Put a bow on it and released it in the same stream. Once you have a usable disassembly made in diztiguish with a play-through the main issue will be that you need a little programming/assembly knowledge to keep register $420D enabled. A written guide with tips,trick and pitfalls would be cool too. You can also address where to get the coding knowledge required there a bit better. I think when someone would like to do it he could just do it with the info out there.. but proof me wrong! I find it very awesome to just find a folder full of disassembly on his github you could just take and improve upon in case you like to document a game a bit. Since playing through a game always toke me very long and I did run into all the pitfalls along it. Like let BSNES crash and lose my usage.bin file.. Though that one is not that important for fastRom conversion anyway.. May be I should be the slow-ROM guy how converts that Super Bomberman 2 to slow-rom to see how laggy it could be. But then I have so many other projects that I am interested in. [/QUOTE]
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