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Beta Vivosaur Island Restoration (Nintendo DS) Romhack
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<blockquote data-quote="Romhack Plaza" data-source="post: 4886"><p>Fossil Fighters contains “beta” versions of the three areas of the hub world island. This hacks them in using the simplest method possible, by swapping the model/collision files around. Sure, all the loading zones are in weird spots, but at least there are no crashes (unlike when swapping the map definition files). This patch comes in two versions: “names_day.xdelta”: The three areas are swapped with their beta counterparts. Simple as that. “docks_day.xdelta”: The fighter area becomes the beta park area, and vice versa (but guild is still guild). This version exists because in the beta island, the docks to go […]</p><p></p><p><a href="https://romhackplaza.org/romhacks/beta-vivosaur-island-restoration-nintendo-ds/" target="_blank">See full article...</a></p></blockquote><p></p>
[QUOTE="Romhack Plaza, post: 4886"] Fossil Fighters contains “beta” versions of the three areas of the hub world island. This hacks them in using the simplest method possible, by swapping the model/collision files around. Sure, all the loading zones are in weird spots, but at least there are no crashes (unlike when swapping the map definition files). This patch comes in two versions: “names_day.xdelta”: The three areas are swapped with their beta counterparts. Simple as that. “docks_day.xdelta”: The fighter area becomes the beta park area, and vice versa (but guild is still guild). This version exists because in the beta island, the docks to go […] [URL=https://romhackplaza.org/romhacks/beta-vivosaur-island-restoration-nintendo-ds/]See full article...[/URL] [/QUOTE]
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Romhack Plaza
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Beta Vivosaur Island Restoration (Nintendo DS) Romhack
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