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Capcom Vs. SNK: Millennium Fight 2000 Pro (English Translation) SEGA Dreamcast
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<blockquote data-quote="TheGershon" data-source="post: 5173" data-attributes="member: 311"><p>Any chance of a CDI version for the ODEless of us?</p><p></p><p>I'm pretty sure the arcade version of this runs at 480p, same as CVS2</p><p></p><p>From the readme:</p><p>[CODE]-There is a toggle in the options called "Game Theme". Normal sets the color of the life bar to green, and Original sets it to yellow. The level theme music also toggles between CvS version and original renditions.</p><p></p><p>Also, for the added feature of altering the life bar color, there's a hidden override for that as well.</p><p>Set player 2's rumble to On, and the bar will always be green, regardless of Theme setting.</p><p>Set player 2 and player 1's Vibration to On, and it will always be Yellow.</p><p>Rumble packs don't need to be inserted in either case, and setting Player 1 to On or off has no effect if Player 2 is unchanged.[/CODE]</p></blockquote><p></p>
[QUOTE="TheGershon, post: 5173, member: 311"] Any chance of a CDI version for the ODEless of us? I'm pretty sure the arcade version of this runs at 480p, same as CVS2 From the readme: [CODE]-There is a toggle in the options called "Game Theme". Normal sets the color of the life bar to green, and Original sets it to yellow. The level theme music also toggles between CvS version and original renditions. Also, for the added feature of altering the life bar color, there's a hidden override for that as well. Set player 2's rumble to On, and the bar will always be green, regardless of Theme setting. Set player 2 and player 1's Vibration to On, and it will always be Yellow. Rumble packs don't need to be inserted in either case, and setting Player 1 to On or off has no effect if Player 2 is unchanged.[/CODE] [/QUOTE]
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Capcom Vs. SNK: Millennium Fight 2000 Pro (English Translation) SEGA Dreamcast
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