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Castlevania Dracula X (SNES) need help decreasing hit time when hitting enemy.
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<blockquote data-quote="bogaa" data-source="post: 5002" data-attributes="member: 118"><p>If you had like to add a different invinciblility time for the player just put a breakpoint for write on RAM $DE (Shown in picutre the value at PRG $20616 is the value that represents the time)</p><p></p><p>Then enemies are sloted and some react different to item crashes. There are subweapon slots in RAM ($600-$900) to view there action and make debuggin easier. Increasing the damage would probably be the easiest way to balance. So would you like to know all the subweapon propertys or do you have intresst in learing how to find it as well? Since you are looking for multiple values to edit item crashes..[ATTACH=full]175[/ATTACH]</p></blockquote><p></p>
[QUOTE="bogaa, post: 5002, member: 118"] If you had like to add a different invinciblility time for the player just put a breakpoint for write on RAM $DE (Shown in picutre the value at PRG $20616 is the value that represents the time) Then enemies are sloted and some react different to item crashes. There are subweapon slots in RAM ($600-$900) to view there action and make debuggin easier. Increasing the damage would probably be the easiest way to balance. So would you like to know all the subweapon propertys or do you have intresst in learing how to find it as well? Since you are looking for multiple values to edit item crashes..[ATTACH type="full" size="1403x475"]175._xfImport[/ATTACH] [/QUOTE]
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Castlevania Dracula X (SNES) need help decreasing hit time when hitting enemy.
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