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Castlevania Dracula X (SNES) need help decreasing hit time when hitting enemy.
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<blockquote data-quote="bogaa" data-source="post: 5004" data-attributes="member: 118"><p>Let me make a example with the dagger.. the damage and values seem the same for crash and normal use.</p><p></p><p>Enemy health is stored in slot+$2e</p><p>I did give the enemy a bit more health for testing. (at $12ee)</p><p>Hit timer seems to be in slot+$4a (at CPU location 83dba0 you load the value you like for that timer)</p><p>This translates to PRG $1dba1,PRG $1dba2 in a unheadered rom. (the 2 bytes are little endian (18 00 = 00 18 frames</p><p>As a bonus can you tell me where the damage values are stored?</p><p></p><p>[ATTACH=full]177[/ATTACH]))</p></blockquote><p></p>
[QUOTE="bogaa, post: 5004, member: 118"] Let me make a example with the dagger.. the damage and values seem the same for crash and normal use. Enemy health is stored in slot+$2e I did give the enemy a bit more health for testing. (at $12ee) Hit timer seems to be in slot+$4a (at CPU location 83dba0 you load the value you like for that timer) This translates to PRG $1dba1,PRG $1dba2 in a unheadered rom. (the 2 bytes are little endian (18 00 = 00 18 frames As a bonus can you tell me where the damage values are stored? [ATTACH type="full" size="1262x671"]177._xfImport[/ATTACH])) [/QUOTE]
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Castlevania Dracula X (SNES) need help decreasing hit time when hitting enemy.
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