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Cybercoaster (NES) Homebrew
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<blockquote data-quote="Romhack Plaza" data-source="post: 4477"><p>Greetings from Fizzer & noby! We made this game for NES in about 1 month, it’s sort of a spiritual successor to Antarctic Adventure… we hope you enjoy it. Game design, code, and graphics by Fizzer. Music and sound effects by noby. Technical information: 48K ROM using the MMC3 mapper, which is the same mapper used by Super Mario Bros. 3 from 1988. Development of code was done with the ACME assembler and the Mesen2 emulator, and with a bunch of custom tools (including a custom-made “linker”). The music was created in Famitracker and is played back by the FamiTone2 […]</p><p></p><p><a href="https://romhackplaza.org/homebrew/cybercoaster-nes/" target="_blank">See full article...</a></p></blockquote><p></p>
[QUOTE="Romhack Plaza, post: 4477"] Greetings from Fizzer & noby! We made this game for NES in about 1 month, it’s sort of a spiritual successor to Antarctic Adventure… we hope you enjoy it. Game design, code, and graphics by Fizzer. Music and sound effects by noby. Technical information: 48K ROM using the MMC3 mapper, which is the same mapper used by Super Mario Bros. 3 from 1988. Development of code was done with the ACME assembler and the Mesen2 emulator, and with a bunch of custom tools (including a custom-made “linker”). The music was created in Famitracker and is played back by the FamiTone2 […] [URL=https://romhackplaza.org/homebrew/cybercoaster-nes/]See full article...[/URL] [/QUOTE]
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Romhack Plaza
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Cybercoaster (NES) Homebrew
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