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FF7 — Comprehensive ATB Enhancement (PlayStation) Romhack
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<blockquote data-quote="Romhack Plaza" data-source="post: 4774"><p>Final Fantasy 7 — Comprehensive ATB Enhancement v1.00 by RoSoDude <a href="https://rosodudemods.wordpress.com/" target="_blank">https://rosodudemods.wordpress.com/</a> Final Fantasy 7’s ATB system is serviceable, but the functionality of the Recommended mode leaves something to be desired. Intended to bridge the gap between strict animation pausing of FF5 and the looser command queue of FF6, FF7’s Recommended mode is designed to let time pass during shorter animations but pause time during longer battle animations. However, this was accomplished using an esoteric set of conditions that makes the ATB pause seem inconsistent and unreliable. In the original implementation, time pauses [1-5] seconds after the start of the animation […]</p><p></p><p><a href="https://romhackplaza.org/romhacks/ff7-comprehensive-atb-enhancement-playstation/" target="_blank">See full article...</a></p></blockquote><p></p>
[QUOTE="Romhack Plaza, post: 4774"] Final Fantasy 7 — Comprehensive ATB Enhancement v1.00 by RoSoDude [URL]https://rosodudemods.wordpress.com/[/URL] Final Fantasy 7’s ATB system is serviceable, but the functionality of the Recommended mode leaves something to be desired. Intended to bridge the gap between strict animation pausing of FF5 and the looser command queue of FF6, FF7’s Recommended mode is designed to let time pass during shorter animations but pause time during longer battle animations. However, this was accomplished using an esoteric set of conditions that makes the ATB pause seem inconsistent and unreliable. In the original implementation, time pauses [1-5] seconds after the start of the animation […] [URL=https://romhackplaza.org/romhacks/ff7-comprehensive-atb-enhancement-playstation/]See full article...[/URL] [/QUOTE]
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FF7 — Comprehensive ATB Enhancement (PlayStation) Romhack
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