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Final Fantasy 5 — Active ATB Menu (SNES) Romhack
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<blockquote data-quote="Romhack Plaza" data-source="post: 5055"><p>Final Fantasy 5 — Active ATB Menu v1.00 by RoSoDude <a href="https://rosodudemods.wordpress.com/" target="_blank">https://rosodudemods.wordpress.com/</a> While generally well-implemented, FF5’s ATB feels more “stop-and-start” compared to later entries Most commands execute immediately after being entered, which blocks the next ready character’s menu from opening This patch adjusts the timing to open the next menu just before the current animation starts This allows the player to buffer inputs back to back, particularly on Active mode This patch should be compatible with any other hack that does not radically alter the battle code.</p><p></p><p><a href="https://romhackplaza.org/romhacks/final-fantasy-5-active-atb-menu-snes/" target="_blank">See full article...</a></p></blockquote><p></p>
[QUOTE="Romhack Plaza, post: 5055"] Final Fantasy 5 — Active ATB Menu v1.00 by RoSoDude [URL]https://rosodudemods.wordpress.com/[/URL] While generally well-implemented, FF5’s ATB feels more “stop-and-start” compared to later entries Most commands execute immediately after being entered, which blocks the next ready character’s menu from opening This patch adjusts the timing to open the next menu just before the current animation starts This allows the player to buffer inputs back to back, particularly on Active mode This patch should be compatible with any other hack that does not radically alter the battle code. [URL=https://romhackplaza.org/romhacks/final-fantasy-5-active-atb-menu-snes/]See full article...[/URL] [/QUOTE]
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Romhack Plaza
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Final Fantasy 5 — Active ATB Menu (SNES) Romhack
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