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GBA Palette Editing Tutorial Request
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<blockquote data-quote="Wolfric" data-source="post: 5628" data-attributes="member: 2173"><p>Well, I'd use Mesen to get the palettes. Click Debug > Sprite Viewer</p><p>[ATTACH=full]217[/ATTACH]</p><p></p><p>There, select Sprite Map under Source:</p><p>[ATTACH=full]218[/ATTACH]</p><p></p><p>Then click on a sprite tile, you'll see its palette to the right:</p><p>[ATTACH=full]219[/ATTACH]</p><p></p><p>Now that you know the palette, you need to extract the hex.</p><p></p><p></p><p>Click Debug > TileViewer</p><p> [ATTACH=full]220[/ATTACH]</p><p></p><p></p><p>Find the character sprite whose palette you want. You can click on the presets on the top right until you find the character tiles. Once you do, click the palette list until you find the palette that matches:</p><p>[ATTACH=full]221[/ATTACH]</p></blockquote><p></p>
[QUOTE="Wolfric, post: 5628, member: 2173"] Well, I'd use Mesen to get the palettes. Click Debug > Sprite Viewer [ATTACH type="full" size="476x518"]217._xfImport[/ATTACH] There, select Sprite Map under Source: [ATTACH type="full" size="1020x755"]218._xfImport[/ATTACH] Then click on a sprite tile, you'll see its palette to the right: [ATTACH type="full" size="1036x760"]219._xfImport[/ATTACH] Now that you know the palette, you need to extract the hex. Click Debug > TileViewer [ATTACH type="full" size="467x527"]220._xfImport[/ATTACH] Find the character sprite whose palette you want. You can click on the presets on the top right until you find the character tiles. Once you do, click the palette list until you find the palette that matches: [ATTACH type="full" size="1637x796"]221._xfImport[/ATTACH] [/QUOTE]
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GBA Palette Editing Tutorial Request
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