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GBA Palette Editing Tutorial Request
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<blockquote data-quote="Wolfric" data-source="post: 5629" data-attributes="member: 2173"><p>Now, hover over the colors and you'll get their respective bytes:</p><p>[ATTACH=full]222[/ATTACH]</p><p></p><p>For the first color, it's the little endian 4D 45. This is usually stored in with bytes in opposite order, so... 45 4D.</p><p></p><p>Get the rest of the numbers and you'll end up with... (Once inverting their 2 bytes)</p><p>45 4D 2C 6A D1 7E 56 7F FF 7F 7B 4B F7 3A 94 15 17 26 DD 3A 7F 57 81 6D BB 01 13 00 21 04</p><p></p><p>Now try finding these hex values in HxD. Sometimes, the first and/or last colors are not stored with the palette. So if you can't find it, try removing 2 bytes from the left, then 2 bytes from the right etc.</p><p></p><p>It's similar for the stage palettes. Just use the tools above.</p><p></p><p>As for updating colors, I made my own tool to help ME with it. Maybe it'd help you:</p><p>[URL unfurl="true"]https://goodlucktrying.github.io/TPL-Palette-Converter/[/URL]</p><p></p><p>It helped me create the palette file to use with tlp/Tile Molester and quick conversion between RRGGBB to how the games I've worked with store them.</p></blockquote><p></p>
[QUOTE="Wolfric, post: 5629, member: 2173"] Now, hover over the colors and you'll get their respective bytes: [ATTACH type="full" alt="1763644208734.webp"]222._xfImport[/ATTACH] For the first color, it's the little endian 4D 45. This is usually stored in with bytes in opposite order, so... 45 4D. Get the rest of the numbers and you'll end up with... (Once inverting their 2 bytes) 45 4D 2C 6A D1 7E 56 7F FF 7F 7B 4B F7 3A 94 15 17 26 DD 3A 7F 57 81 6D BB 01 13 00 21 04 Now try finding these hex values in HxD. Sometimes, the first and/or last colors are not stored with the palette. So if you can't find it, try removing 2 bytes from the left, then 2 bytes from the right etc. It's similar for the stage palettes. Just use the tools above. As for updating colors, I made my own tool to help ME with it. Maybe it'd help you: [URL unfurl="true"]https://goodlucktrying.github.io/TPL-Palette-Converter/[/URL] It helped me create the palette file to use with tlp/Tile Molester and quick conversion between RRGGBB to how the games I've worked with store them. [/QUOTE]
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