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[Graphics/Technical] [Sega CD] Final Fight CD - Arcade Colors
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<blockquote data-quote="SCD" data-source="post: 38" data-attributes="member: 50"><p>Hi everyone,</p><p></p><p>I released a color hack for Final Fight CD that makes it look more like its arcade counterpart, you can check it out here: <a href="https://romhackplaza.org/romhacks/final-fight-cd-arcade-colors-sega-cd/" target="_blank">https://romhackplaza.org/romhacks/final-fight-cd-arcade-colors-sega-cd/</a></p><p></p><p>There were several palettes that I couldn't change, several issues I couldn't fix and a couple features I couldn't add.</p><p></p><p>That's why I'm looking for an expert that is really good on hacking Sega CD games to help me on this stuff.</p><p></p><p>For the palettes I couldn't change, because the coding for them were weird. I would like to see if it's possible to change these palettes without screwing up the graphics and tiles of them:</p><p></p><p>Cage Version of F.Andore:</p><p>046A06AC08EE to 024A04AC08EE</p><p></p><p>The Continue Screen:</p><p>026A to 046A</p><p>0224 to 0246</p><p>0244 to 0044</p><p>0222 to 0000</p><p>02AE to 00AE</p><p></p><p>The Stage Clear Screen for the Final Stage (This one is located in the ENDING.BIN file inside of the main BIN file):</p><p></p><p>Background:</p><p>0024 to 0008</p><p>0222 to 0220</p><p></p><p>Characters:</p><p>08AA to 0068</p><p>0048 to 0248</p><p></p><p>For the issues I couldn't fix, here are the ones that I would like to fix for my hack:</p><p></p><p>Find out what hex values they fixed in the international versions that makes the animated frames for the backgrounds of stages 3 & 4 to appear like they're suppose to.</p><p>Find out what's causing the bug that's making Poison & Roxy take double damage from Haggar's German Suplex and Piledriver moves.</p><p></p><p>If someone can help me on these, that would be great.</p></blockquote><p></p>
[QUOTE="SCD, post: 38, member: 50"] Hi everyone, I released a color hack for Final Fight CD that makes it look more like its arcade counterpart, you can check it out here: [URL]https://romhackplaza.org/romhacks/final-fight-cd-arcade-colors-sega-cd/[/URL] There were several palettes that I couldn't change, several issues I couldn't fix and a couple features I couldn't add. That's why I'm looking for an expert that is really good on hacking Sega CD games to help me on this stuff. For the palettes I couldn't change, because the coding for them were weird. I would like to see if it's possible to change these palettes without screwing up the graphics and tiles of them: Cage Version of F.Andore: 046A06AC08EE to 024A04AC08EE The Continue Screen: 026A to 046A 0224 to 0246 0244 to 0044 0222 to 0000 02AE to 00AE The Stage Clear Screen for the Final Stage (This one is located in the ENDING.BIN file inside of the main BIN file): Background: 0024 to 0008 0222 to 0220 Characters: 08AA to 0068 0048 to 0248 For the issues I couldn't fix, here are the ones that I would like to fix for my hack: Find out what hex values they fixed in the international versions that makes the animated frames for the backgrounds of stages 3 & 4 to appear like they're suppose to. Find out what's causing the bug that's making Poison & Roxy take double damage from Haggar's German Suplex and Piledriver moves. If someone can help me on these, that would be great. [/QUOTE]
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[Graphics/Technical] [Sega CD] Final Fight CD - Arcade Colors
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