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Hack Ideas Thread
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<blockquote data-quote="slidelljohn" data-source="post: 4393" data-attributes="member: 504"><p>I would like to see snes level editors start using the full features of the ppu in the snes. The snes ppu supports up to 128kb of vram but nintendo only installed 64kb. All snes level editors only support 64kb of vram</p><p>when they should start supporting 64kb and 128kb of vram. If you upgrade your vram in your original snes 2 chip console then you will have 128kb of vram working on original hardware. Imagine if something like lunar magic supported 128kb of vram. I can convert the snes games to use the extra vram if the snes level editor developers add the support for the 128kb of vram.</p><p></p><p><img src="https://i.imgur.com/b4IIAx2.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>I would also like to see snes final fantasy 3(6 in japan) use animations for enemies like how snes treasure of rudras does.</p></blockquote><p></p>
[QUOTE="slidelljohn, post: 4393, member: 504"] I would like to see snes level editors start using the full features of the ppu in the snes. The snes ppu supports up to 128kb of vram but nintendo only installed 64kb. All snes level editors only support 64kb of vram when they should start supporting 64kb and 128kb of vram. If you upgrade your vram in your original snes 2 chip console then you will have 128kb of vram working on original hardware. Imagine if something like lunar magic supported 128kb of vram. I can convert the snes games to use the extra vram if the snes level editor developers add the support for the 128kb of vram. [img]https://i.imgur.com/b4IIAx2.png[/img] I would also like to see snes final fantasy 3(6 in japan) use animations for enemies like how snes treasure of rudras does. [/QUOTE]
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