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Half Depth – Utility
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<blockquote data-quote="Romhack Plaza" data-source="post: 4548"><p>A few Data East games from 1st half of 90s use a quite tricky technology of 4bpp tiles encoding inside a roms for Namco C355 custom sprite chip – high nibble of each byte is for pixels forming first half of all sprite tile of the game, and low – for second. This tool is destinated for standart 4bpp 16×16 tiles restoration from C355 data. Workability is checked by the coversion of linear.bin through the NeoConv using -linear4 argument.</p><p></p><p><a href="https://romhackplaza.org/utilities/half-depth-utility/" target="_blank">See full article...</a></p></blockquote><p></p>
[QUOTE="Romhack Plaza, post: 4548"] A few Data East games from 1st half of 90s use a quite tricky technology of 4bpp tiles encoding inside a roms for Namco C355 custom sprite chip – high nibble of each byte is for pixels forming first half of all sprite tile of the game, and low – for second. This tool is destinated for standart 4bpp 16×16 tiles restoration from C355 data. Workability is checked by the coversion of linear.bin through the NeoConv using -linear4 argument. [URL=https://romhackplaza.org/utilities/half-depth-utility/]See full article...[/URL] [/QUOTE]
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Romhack Plaza
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Half Depth – Utility
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