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Mega Man X Disassembly – Document
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<blockquote data-quote="bogaa" data-source="post: 188"><p>Many many thanks for this file GoldS. I started a <a href="<a href="https://github.com/bogaa/dizASM_MegamanX" target="_blank">https://github.com/bogaa/dizASM_MegamanX</a>" target="_blank" rel="nofollow ugc">diz</a> and used a lot of it. There is still a lot I like to add but the most importent part to me is to make it easier to read/write some new event code.</p><p></p><p>I probably pack up my diz files on some point to release them without the export folder. I think it is cool to show stuff but then it really is to easy to build the game. </p><p></p><p>Just like to say thanks and marry christmas.</p></blockquote><p></p>
[QUOTE="bogaa, post: 188"] Many many thanks for this file GoldS. I started a <a href="[URL]https://github.com/bogaa/dizASM_MegamanX[/URL]" target="_blank" rel="nofollow ugc">diz</a> and used a lot of it. There is still a lot I like to add but the most importent part to me is to make it easier to read/write some new event code. I probably pack up my diz files on some point to release them without the export folder. I think it is cool to show stuff but then it really is to easy to build the game. Just like to say thanks and marry christmas. [/QUOTE]
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Mega Man X Disassembly – Document
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