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POKE Raycaster Engine (GBA) (Game Boy Advance) Homebrew
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<blockquote data-quote="Romhack Plaza" data-source="post: 281"><p>This is just a simple raycaster created just for fun, based on the excellent tutorial at: Tutorial For Game Development And Other Purposes by F. Permadi The initial version managed about 1 frame per second – with a few optimisations, including a little asm, it’s now up to about 15-20fps in VisualBoyAdvance. It runs fine on real hardware too, but a little more slowly. It’s a fairly straightforward implementation of the basic techniques presented in the tutorial, with fixed-point math and table-based trig functions giving it speed, as well as the odd bit of assembler. This homebrew includes an sprite system […]</p><p></p><p><a href="https://romhackplaza.org/homebrew/poke-raycaster-engine-gba-game-boy-advance/" target="_blank">See full article...</a></p></blockquote><p></p>
[QUOTE="Romhack Plaza, post: 281"] This is just a simple raycaster created just for fun, based on the excellent tutorial at: Tutorial For Game Development And Other Purposes by F. Permadi The initial version managed about 1 frame per second – with a few optimisations, including a little asm, it’s now up to about 15-20fps in VisualBoyAdvance. It runs fine on real hardware too, but a little more slowly. It’s a fairly straightforward implementation of the basic techniques presented in the tutorial, with fixed-point math and table-based trig functions giving it speed, as well as the odd bit of assembler. This homebrew includes an sprite system […] [URL=https://romhackplaza.org/homebrew/poke-raycaster-engine-gba-game-boy-advance/]See full article...[/URL] [/QUOTE]
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Romhack Plaza
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POKE Raycaster Engine (GBA) (Game Boy Advance) Homebrew
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