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[SMW Hacking] Building a Point‑and‑Click Engine on the SNES Using Sequential Blocks
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<blockquote data-quote="SUPER-J11BIT" data-source="post: 5959" data-attributes="member: 5702"><p><strong>For example, when I start working on my own </strong><em><strong>Monkey Island</strong></em><strong> game, it won’t look like the first picture, but like the second one. Basically, that’s how I imagine my game.</strong></p><p></p><p><img src="https://i.imgur.com/fGFk7Qp.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="320x145" style="" /> <img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f44e.png" class="smilie smilie--emoji" loading="lazy" width="72" height="72" alt="(n)" title="Thumbs down (n)" data-smilie="23"data-shortname="(n)" /></p><p><img src="https://i.imgur.com/qIE87ZT.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="256x224" style="" /><img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f44d.png" class="smilie smilie--emoji" loading="lazy" width="72" height="72" alt="(y)" title="Thumbs up (y)" data-smilie="22"data-shortname="(y)" /></p></blockquote><p></p>
[QUOTE="SUPER-J11BIT, post: 5959, member: 5702"] [B]For example, when I start working on my own [/B][I][B]Monkey Island[/B][/I][B] game, it won’t look like the first picture, but like the second one. Basically, that’s how I imagine my game.[/B] [IMG size="320x145"]https://i.imgur.com/fGFk7Qp.png[/IMG] (n) [IMG size="256x224"]https://i.imgur.com/qIE87ZT.png[/IMG](y) [/QUOTE]
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[SMW Hacking] Building a Point‑and‑Click Engine on the SNES Using Sequential Blocks
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