Website
Home
Database
News
Submissions queue
Community
Forum
Clubs
Discord
Members
Tools
ROM Patcher
ROM Hasher
Pages
Support us
Learn Romhacking
About
Contact Us
Help & Legal Pages
Guest
Login
Forum
Entries
News
Settings
Community
Romhacking
SNES - TURRICAN 1.5
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="SUPER-J11BIT" data-source="post: 5887" data-attributes="member: 5702"><p><img src="https://www.nemmelheim.de/turrican/news/turrican-superj11bit.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="640x444" style="" /></p><p></p><p>Hi everyone!</p><p></p><p>I’m working on a personal project: a fan-made game that serves as a direct prequel to Turrican II.</p><p></p><p>The core idea is to show what actually happens during the intro of the original Amiga game—the attack on the Freedom Forces’ ship and the fall of the crew. My game will end exactly where Turrican II begins, so players will realize in the final scene that the first level of the classic game starts right after the events they just experienced.</p><p></p><p>The entire adventure takes place inside the large spaceship seen in the intro. I’m imagining it as a massive structure with multiple decks and sectors, giving me plenty of room to design varied and coherent levels.</p><p></p><p>Each area will have its own atmosphere, hazards, and narrative beats, gradually building up to the ship’s total collapse.</p><p></p><p>Project Goal</p><p></p><p>The goal is to show the fall of the ship from the inside, following the protagonist as he fights through the invasion and tries to survive. The ending will connect directly to the opening of Turrican II, creating a narrative bridge that the original game never showed.</p><p></p><p></p><p><img src="https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcSM4d6Xox0mf-Ei61AMvdxYXDUPxu5G5xvRbg&s" alt="" class="fr-fic fr-dii fr-draggable " data-size="240x210" style="" /></p><p></p><p>In my version, Bren McGuire doesn’t wear the iconic battle armor. Instead, he appears in a more human form—agile, exposed, and equipped with a sleek futuristic rifle.</p><p></p><p><img src="https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRf414yXbgK1FD-7_IWwWpHGKDaYuBOor2ofQ&s" alt="" class="fr-fic fr-dii fr-draggable " data-size="225x225" style="" /></p><p></p><p>Weapon System: All Fire Modes at Your Fingertips</p><p></p><p>There are no weapon pickups or upgrades scattered throughout the level. Instead, each button on the controller triggers a different type of fire:</p><p></p><p>A fast, precise shot</p><p>A wide-range energy wave</p><p>An explosive projectile</p><p>A high-powered charged blast</p><p></p><p>Everything is built into the controls from the start, giving players instant access to a full arsenal.</p><p></p><p>Fast-Paced, Streamlined Gameplay</p><p></p><p>The goal is to deliver a fluid, action-packed experience where players can adapt quickly without pausing to manage inventory or switch weapons.</p><p></p><p>I’ve just wrapped up all the sprites and the entire graphics set for the game. It’s been a ton of work, but seeing everything come together has been amazing.Starting today, I’m officially moving on to the SNES coding phase — the most technical part, but also the one that will finally bring everything to life.Stay tuned, because things are about to get really exciting.</p><p></p><p>Let me know what you think, I’m excited to hear your reactions!</p></blockquote><p></p>
[QUOTE="SUPER-J11BIT, post: 5887, member: 5702"] [IMG size="640x444"]https://www.nemmelheim.de/turrican/news/turrican-superj11bit.jpg[/IMG] Hi everyone! I’m working on a personal project: a fan-made game that serves as a direct prequel to Turrican II. The core idea is to show what actually happens during the intro of the original Amiga game—the attack on the Freedom Forces’ ship and the fall of the crew. My game will end exactly where Turrican II begins, so players will realize in the final scene that the first level of the classic game starts right after the events they just experienced. The entire adventure takes place inside the large spaceship seen in the intro. I’m imagining it as a massive structure with multiple decks and sectors, giving me plenty of room to design varied and coherent levels. Each area will have its own atmosphere, hazards, and narrative beats, gradually building up to the ship’s total collapse. Project Goal The goal is to show the fall of the ship from the inside, following the protagonist as he fights through the invasion and tries to survive. The ending will connect directly to the opening of Turrican II, creating a narrative bridge that the original game never showed. [IMG size="240x210"]https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcSM4d6Xox0mf-Ei61AMvdxYXDUPxu5G5xvRbg&s[/IMG] In my version, Bren McGuire doesn’t wear the iconic battle armor. Instead, he appears in a more human form—agile, exposed, and equipped with a sleek futuristic rifle. [IMG size="225x225"]https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRf414yXbgK1FD-7_IWwWpHGKDaYuBOor2ofQ&s[/IMG] Weapon System: All Fire Modes at Your Fingertips There are no weapon pickups or upgrades scattered throughout the level. Instead, each button on the controller triggers a different type of fire: A fast, precise shot A wide-range energy wave An explosive projectile A high-powered charged blast Everything is built into the controls from the start, giving players instant access to a full arsenal. Fast-Paced, Streamlined Gameplay The goal is to deliver a fluid, action-packed experience where players can adapt quickly without pausing to manage inventory or switch weapons. I’ve just wrapped up all the sprites and the entire graphics set for the game. It’s been a ton of work, but seeing everything come together has been amazing.Starting today, I’m officially moving on to the SNES coding phase — the most technical part, but also the one that will finally bring everything to life.Stay tuned, because things are about to get really exciting. Let me know what you think, I’m excited to hear your reactions! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Romhacking
SNES - TURRICAN 1.5
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.
Accept
Learn more…
Back
Top