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SNES - TURRICAN 1.5
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<blockquote data-quote="SUPER-J11BIT" data-source="post: 5915" data-attributes="member: 5702"><p>New Level Inspired by STRYX Thanks to principekento!</p><p></p><p>I wanted to share a cool update about the project.</p><p>A few days ago, principekento left a comment that really stuck with me:</p><p></p><p>"I’ve been following your work with interest, and as a parting tip I’d love to see something inspired by my old Amiga memories: for some reason your creation reminded me of Psygnosis’ STRYX. I could totally imagine a zero‑gravity section with a jetpack, handled just like in that Psygnosis game!!"</p><p></p><p>That reference instantly sparked something.</p><p>So I’ve decided to take his suggestion and add a brand‑new level inspired by exactly what he described: a zero‑gravity area, complete with jetpack controls, capturing the vibe of STRYX while adapting it to the style of my game.</p></blockquote><p></p>
[QUOTE="SUPER-J11BIT, post: 5915, member: 5702"] New Level Inspired by STRYX Thanks to principekento! I wanted to share a cool update about the project. A few days ago, principekento left a comment that really stuck with me: "I’ve been following your work with interest, and as a parting tip I’d love to see something inspired by my old Amiga memories: for some reason your creation reminded me of Psygnosis’ STRYX. I could totally imagine a zero‑gravity section with a jetpack, handled just like in that Psygnosis game!!" That reference instantly sparked something. So I’ve decided to take his suggestion and add a brand‑new level inspired by exactly what he described: a zero‑gravity area, complete with jetpack controls, capturing the vibe of STRYX while adapting it to the style of my game. [/QUOTE]
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SNES - TURRICAN 1.5
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