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SNES - TURRICAN 1.5
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<blockquote data-quote="SUPER-J11BIT" data-source="post: 5984" data-attributes="member: 5702"><p>SNES - Fan-Made Prequel to Turrican II </p><p><a href="http://youtube.com/post/UgkxIaYl_4bsGlI4uwzAxBXyAXxmke8MT92F?si=44T_i6n5f2hqINGx" target="_blank">Update on my SNES Turrican Project!</a></p><p></p><p>Hey everyone! Today I’m sharing a new milestone in the development of my SNES game based </p><p>on Turrican. I’ve been working on the intro screens and running tests on the weapons and </p><p>projectiles that Turrican can fire.</p><p></p><p>Right now I’m focusing heavily on sprite handling, animations, and projectile behavior. </p><p>This part is crucial for the gameplay feel, so I’m doing a lot of testing to make sure </p><p>everything runs smoothly and reacts the way it should on real SNES hardware.</p><p></p><p>Your feedback really helps as I continue refining the game.</p><p>Thanks for the support — more updates coming soon!</p></blockquote><p></p>
[QUOTE="SUPER-J11BIT, post: 5984, member: 5702"] SNES - Fan-Made Prequel to Turrican II [URL='http://youtube.com/post/UgkxIaYl_4bsGlI4uwzAxBXyAXxmke8MT92F?si=44T_i6n5f2hqINGx']Update on my SNES Turrican Project![/URL] Hey everyone! Today I’m sharing a new milestone in the development of my SNES game based on Turrican. I’ve been working on the intro screens and running tests on the weapons and projectiles that Turrican can fire. Right now I’m focusing heavily on sprite handling, animations, and projectile behavior. This part is crucial for the gameplay feel, so I’m doing a lot of testing to make sure everything runs smoothly and reacts the way it should on real SNES hardware. Your feedback really helps as I continue refining the game. Thanks for the support — more updates coming soon! [/QUOTE]
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SNES - TURRICAN 1.5
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