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SNES - TURRICAN 1.5
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<blockquote data-quote="SUPER-J11BIT" data-source="post: 6261" data-attributes="member: 5702"><p>Development Update: Level Coding Has Begun!</p><p></p><p>Hey everyone! </p><p>Just wanted to let you know that I've officially started coding the levels. All bosses and enemies are already done, so from now on I’ll be focusing on building the actual structure of the game.</p><p></p><p>I’m aiming for somewhere between 5 and 7 levels, but I haven’t decided the final number yet. Either way, I won’t go beyond that because I want to keep the style I love: short, intense, old?school arcade experiences, without repetitive or filler levels.</p><p></p><p>Speaking of bosses: </p><p>there are two more bosses I haven’t shown yet, and I’d rather keep them as a surprise for the final release. I think the “wow” effect will be worth it.</p><p></p><p>From this point on, the next topic I post will be the announcement of the completed game. </p><p>We’re really in the final stretch, and I can’t wait for you all to play it!</p></blockquote><p></p>
[QUOTE="SUPER-J11BIT, post: 6261, member: 5702"] Development Update: Level Coding Has Begun! Hey everyone! Just wanted to let you know that I've officially started coding the levels. All bosses and enemies are already done, so from now on I’ll be focusing on building the actual structure of the game. I’m aiming for somewhere between 5 and 7 levels, but I haven’t decided the final number yet. Either way, I won’t go beyond that because I want to keep the style I love: short, intense, old?school arcade experiences, without repetitive or filler levels. Speaking of bosses: there are two more bosses I haven’t shown yet, and I’d rather keep them as a surprise for the final release. I think the “wow” effect will be worth it. From this point on, the next topic I post will be the announcement of the completed game. We’re really in the final stretch, and I can’t wait for you all to play it! [/QUOTE]
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SNES - TURRICAN 1.5
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