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[Technical][FDS] Fix Yes/No mojibake in Ultraman Club FDS *COMPLETED*
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<blockquote data-quote="BlackPaladin" data-source="post: 5072" data-attributes="member: 188"><p><img src="https://i.imgur.com/abLzmYb.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>SUCCESS!!!</p><p></p><p>I managed to get "Yes/No" to display in the save menu instead of that accursed mojibake!</p><p></p><p>This is the code I had used...</p><p></p><p>[CODE]LDA #$98 A9 98</p><p>STA #068A 8D 8A 06</p><p>LDA #$B5 A9 B5</p><p>STA #068B 8D 8B 06</p><p>LDA #$C3 A9 C3</p><p>STA #068C 8D 8C 06</p><p>JUMP $B4CC 4C CC B4</p><p>NOP</p><p>NOP</p><p>NOP[/CODE]</p><p></p><p></p><p>This code entered in RAM BD29. <em>As for what's inputted in RAM B4CC...</em></p><p></p><p></p><p>[CODE]LDA #$8D A9 8D</p><p>STA $06B2 8D B2 06</p><p>LDA #$BF A9 BF</p><p>STA $06B3 8D B3 06</p><p>JMP $BD3E 4C 3E BD[/CODE]</p><p></p><p>A previous script insertion process left a decent amount of free space available. I used that extra space to input the hard-coded "No". Of course, this will need testing to make sure no bugs are introduced in the process.</p><p></p><p>Bavi_H, thank you so much for helping me out here! I couldn't have fixed this issue if you hadn't pointed stuff out! <img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f642.png" class="smilie smilie--emoji" loading="lazy" width="72" height="72" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="BlackPaladin, post: 5072, member: 188"] [IMG]https://i.imgur.com/abLzmYb.png[/IMG] SUCCESS!!! I managed to get "Yes/No" to display in the save menu instead of that accursed mojibake! This is the code I had used... [CODE]LDA #$98 A9 98 STA #068A 8D 8A 06 LDA #$B5 A9 B5 STA #068B 8D 8B 06 LDA #$C3 A9 C3 STA #068C 8D 8C 06 JUMP $B4CC 4C CC B4 NOP NOP NOP[/CODE] This code entered in RAM BD29. [I]As for what's inputted in RAM B4CC...[/I] [CODE]LDA #$8D A9 8D STA $06B2 8D B2 06 LDA #$BF A9 BF STA $06B3 8D B3 06 JMP $BD3E 4C 3E BD[/CODE] A previous script insertion process left a decent amount of free space available. I used that extra space to input the hard-coded "No". Of course, this will need testing to make sure no bugs are introduced in the process. Bavi_H, thank you so much for helping me out here! I couldn't have fixed this issue if you hadn't pointed stuff out! :) [/QUOTE]
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[Technical][FDS] Fix Yes/No mojibake in Ultraman Club FDS *COMPLETED*
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