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[Technical][FDS] Fix Yes/No mojibake in Ultraman Club FDS *COMPLETED*
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<blockquote data-quote="BlackPaladin" data-source="post: 5109" data-attributes="member: 188"><p>I may have spoken too soon. I tested out that newly inserted code to make the apparently hard-coded Yes/No to display caused a bug. (This only been tested with Ultraman Taro.) When I attacked random kaiju with Ultraman Taro's Ultra Freezer, it caused no damage and the kaiju is not frozen in place. However, when I tested it a previous revision of the altered ROM with the mojibake still in place, attacking with Ultraman Taro's Ultra Freezer -DOES- do damage and freeze the targeted kaiju.</p><p></p><p>I can only assume that code I had added caused the bug to occur. I'm gonna see if I can make it display just "Ok/No" and see if this bug will occur as well. (Maybe test this out with other Ultra Brothers as well as if this is isolated to Ultraman Taro only.)</p></blockquote><p></p>
[QUOTE="BlackPaladin, post: 5109, member: 188"] I may have spoken too soon. I tested out that newly inserted code to make the apparently hard-coded Yes/No to display caused a bug. (This only been tested with Ultraman Taro.) When I attacked random kaiju with Ultraman Taro's Ultra Freezer, it caused no damage and the kaiju is not frozen in place. However, when I tested it a previous revision of the altered ROM with the mojibake still in place, attacking with Ultraman Taro's Ultra Freezer -DOES- do damage and freeze the targeted kaiju. I can only assume that code I had added caused the bug to occur. I'm gonna see if I can make it display just "Ok/No" and see if this bug will occur as well. (Maybe test this out with other Ultra Brothers as well as if this is isolated to Ultraman Taro only.) [/QUOTE]
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[Technical][FDS] Fix Yes/No mojibake in Ultraman Club FDS *COMPLETED*
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