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[Technical] (JP>ENG) Brightis Fan Translation (PSX)
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<blockquote data-quote="tank120" data-source="post: 125" data-attributes="member: 1029"><p>Keeping this thread as sort of a running log of updates: (while also welcoming contributions)</p><p></p><p>Since last time we've:</p><p></p><ul> <li data-xf-list-type="ul"> Broken out & rearranged all the knowledge we have so far into the <a href="https://github.com/Dickdebonair/Brightis-fan-translation/wiki" target="_blank">wiki proper! </a></li> </ul> <ul> <li data-xf-list-type="ul"> Properly dumped and decompressed the OVR.BIN & ONMOVR.BIN files! (Use the "BrightistFiler" tool in the GitHub) & added them to the Spreadsheet at the root of the repo</li> </ul> <ul> <li data-xf-list-type="ul"> Learned more about how the Overlays function (the types used in game, their RAM addresses, and how the game displays different text in cutscenes & menus)</li> </ul> <ul> <li data-xf-list-type="ul"> Human Translated 95% of ONMOVR.BIN & collected most of it's pointers</li> </ul> <ul> <li data-xf-list-type="ul"> closed TWO issues on the GitHub page, regarding decompression & dumping the above files correctly!</li> </ul><p></p><p>We still need to work on reinserting the text to the file, a place I can use help with. And locking down the other functions such as <a href="https://github.com/Dickdebonair/Brightis-fan-translation/issues/12" target="_blank">font width,</a> but we are making good progress & still could use your help!</p><p></p><p>Big thanks to our recent contributor on the GitHub, Onepiecefreak, for leading the charge on the above so we can keep moving!</p></blockquote><p></p>
[QUOTE="tank120, post: 125, member: 1029"] Keeping this thread as sort of a running log of updates: (while also welcoming contributions) Since last time we've: [list] Broken out & rearranged all the knowledge we have so far into the [url="https://github.com/Dickdebonair/Brightis-fan-translation/wiki"]wiki proper! [/url] [/list] [list] Properly dumped and decompressed the OVR.BIN & ONMOVR.BIN files! (Use the "BrightistFiler" tool in the GitHub) & added them to the Spreadsheet at the root of the repo [/list] [list] Learned more about how the Overlays function (the types used in game, their RAM addresses, and how the game displays different text in cutscenes & menus) [/list] [list] Human Translated 95% of ONMOVR.BIN & collected most of it's pointers [/list] [list] closed TWO issues on the GitHub page, regarding decompression & dumping the above files correctly! [/list] We still need to work on reinserting the text to the file, a place I can use help with. And locking down the other functions such as [url="https://github.com/Dickdebonair/Brightis-fan-translation/issues/12"]font width,[/url] but we are making good progress & still could use your help! Big thanks to our recent contributor on the GitHub, Onepiecefreak, for leading the charge on the above so we can keep moving! [/QUOTE]
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[Technical] (JP>ENG) Brightis Fan Translation (PSX)
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