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[Technical] (JP>ENG) Brightis Fan Translation (PSX)
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<blockquote data-quote="tank120" data-source="post: 6808" data-attributes="member: 1029"><p>Hi all! Been a few years huh? </p><p></p><p>I'm back here to give you a number of updates. Here's the highlights:</p><p></p><ol> <li data-xf-list-type="ol"><span style="color: rgb(242, 242, 242)">1. The translation team is back working on this reguarly!</span></li> <li data-xf-list-type="ol"><span style="color: rgb(242, 242, 242)">2. </span>We've moved to a proper GitHub Organization!</li> <li data-xf-list-type="ol">3. We're working on implementing a custom font!</li> <li data-xf-list-type="ol">4. We will have a proper test / version 1 ready for you all soon!</li> </ol><p>First, I'd like to apologize for abandoning the forums here. Things have changed over the years for me, and I essentially offered the project to be taken over by someone else since I didn't have the skills to do what was needed myself. I called that out on the original GitHub. Since then, things have changed again, and we have been working on the translation actively again!</p><p></p><p>In the last month, I have been graciously contacted by others, who have offered to help to pick back the work I could not. </p><p>And now the team has been revitalized! Big thank you to Kay, who has genuinely done a ton of work just in this short time. </p><p></p><p>So for the news: </p><p>1. We're back! The team is working now on updating the tools, translation, and more for Brightis. We have officially exited our hiatus and should have something more to show soon! Even in this post!</p><p></p><p>2. We have better organization of the tools & documentation now within GitHub! You can find that here <a href="https://github.com/Brightis-Translation" target="_blank">https://github.com/Brightis-Translation</a></p><p>Within there, the documentation is in a seperate website/repo that can be found here <a href="https://brightis-translation.github.io/docs/" target="_blank">https://brightis-translation.github.io/docs/</a></p><p>"TranslationToSource" & "BrightisRenderer" are both tools made by OnePieceFreak to better make the translation efforts easier for us, and for when/if others would like to translate to other languages or make their own. Both are being updated actively!</p><p></p><p>3. We were operating under some confusion for a while, leveraging the OpenPCSX BIOS font. Which is a serif font that looked fairly well for the game. However, official Japanese BIOS fonts (which the game leverages) uses a sans-serif font that appears much more plain and we felt could be improved on. </p><p>Kay has implemented a custom font, called Seraphim, along with improvements to the variable font width in the game and spacing. You can see that below here!</p><p></p><p><img src="https://cdn.discordapp.com/attachments/1268929524863602761/1528167196491124846/image.png?ex=6a5f4a5b&is=6a5df8db&hm=c5db15f20562496cc638b90fb19d47ae85f210cb8a52816175183f244d5da05e&" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>4. Finally, we've been actively working on this project over the last month. So the hope is to begin privately testing the patch soon. Once we can complete a playthrough without crashes, and have reviewed the script a few times, we'll release the patch to the public. Currently WE do not have any publicly available release. But that should change soon! Please keep an eye on the GitHub or my socials on news!</p></blockquote><p></p>
[QUOTE="tank120, post: 6808, member: 1029"] Hi all! Been a few years huh? I'm back here to give you a number of updates. Here's the highlights: [LIST=1] [*][COLOR=rgb(242, 242, 242)]1. The translation team is back working on this reguarly![/COLOR] [*][COLOR=rgb(242, 242, 242)]2. [/COLOR]We've moved to a proper GitHub Organization! [*]3. We're working on implementing a custom font! [*]4. We will have a proper test / version 1 ready for you all soon! [/LIST] First, I'd like to apologize for abandoning the forums here. Things have changed over the years for me, and I essentially offered the project to be taken over by someone else since I didn't have the skills to do what was needed myself. I called that out on the original GitHub. Since then, things have changed again, and we have been working on the translation actively again! In the last month, I have been graciously contacted by others, who have offered to help to pick back the work I could not. And now the team has been revitalized! Big thank you to Kay, who has genuinely done a ton of work just in this short time. So for the news: 1. We're back! The team is working now on updating the tools, translation, and more for Brightis. We have officially exited our hiatus and should have something more to show soon! Even in this post! 2. We have better organization of the tools & documentation now within GitHub! You can find that here [URL]https://github.com/Brightis-Translation[/URL] Within there, the documentation is in a seperate website/repo that can be found here [URL]https://brightis-translation.github.io/docs/[/URL] "TranslationToSource" & "BrightisRenderer" are both tools made by OnePieceFreak to better make the translation efforts easier for us, and for when/if others would like to translate to other languages or make their own. Both are being updated actively! 3. We were operating under some confusion for a while, leveraging the OpenPCSX BIOS font. Which is a serif font that looked fairly well for the game. However, official Japanese BIOS fonts (which the game leverages) uses a sans-serif font that appears much more plain and we felt could be improved on. Kay has implemented a custom font, called Seraphim, along with improvements to the variable font width in the game and spacing. You can see that below here! [img]https://cdn.discordapp.com/attachments/1268929524863602761/1528167196491124846/image.png?ex=6a5f4a5b&is=6a5df8db&hm=c5db15f20562496cc638b90fb19d47ae85f210cb8a52816175183f244d5da05e&[/img] 4. Finally, we've been actively working on this project over the last month. So the hope is to begin privately testing the patch soon. Once we can complete a playthrough without crashes, and have reviewed the script a few times, we'll release the patch to the public. Currently WE do not have any publicly available release. But that should change soon! Please keep an eye on the GitHub or my socials on news! [/QUOTE]
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