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[Technical][NES] Akuma-Kun: Makai no Wana - Single-Spaced Text
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<blockquote data-quote="BlackPaladin" data-source="post: 5460" data-attributes="member: 188"><p>I've considered working on this game for some time. I even dumped text from the game, which has been translated. What I also noticed is that the game's text box is double-spaced. I want to see if I can have it single-spaced so that I can fit more text on-screen. (I already applied an English font into the game which is why there's mojibake in the screenshot. The font is, of course, subject to change.)</p><p></p><p><img src="https://i.imgur.com/MwQ1em0.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>I had thought any text after the second (currently) line would be broken with a button press (not sure if I described this correctly). After the second line break, any text get mixed into the background. I thought making it single-spaced could afford me, at least, three lines of displayable text on-screen instead of two. Thus, that's why I asked about single-spaced text.</p><p></p><p>As of now, I managed to record this trace starting to beginning of the apparent routine until the moment the debugger snapped to the first character that's displayed in the aforementioned screenshot. (This is in RAM $DDFC / $1DE0C. Yes, there's text blocks in the game's fixed bank.)</p><p></p><p>D7DD LDA $37 = $00 A:00 X:00 Y:14 S:EA P:nv--diZc V:260 H:100</p><p>D7DF BPL $D7E4 A:00 X:00 Y:14 S:EA P:nv--diZc V:260 H:109</p><p>D7E4 STA $10 = $00 A:00 X:00 Y:14 S:EA P:nv--diZc V:260 H:118</p><p>D7E6 LDA $3D = $01 A:00 X:00 Y:14 S:EA P:nv--diZc V:260 H:127</p><p>D7E8 BPL $D7EC A:01 X:00 Y:14 S:EA P:nv--dizc V:260 H:136</p><p>D7EC ASL A A:01 X:00 Y:14 S:EA P:nv--dizc V:260 H:145</p><p>D7ED TAY A:02 X:00 Y:14 S:EA P:nv--dizc V:260 H:151</p><p>D7EE LDA ($3E),Y [$DB58] = $FC A:02 X:00 Y:02 S:EA P:nv--dizc V:260 H:157</p><p>D7F0 STA $00 = $FC A:FC X:00 Y:02 S:EA P:Nv--dizc V:260 H:172</p><p>D7F2 INY A:FC X:00 Y:02 S:EA P:Nv--dizc V:260 H:181</p><p>D7F3 LDA ($3E),Y [$DB59] = $DD A:FC X:00 Y:03 S:EA P:nv--dizc V:260 H:187</p><p>D7F5 STA $01 = $DD A<img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f600.png" class="smilie smilie--emoji" loading="lazy" width="72" height="72" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />D X:00 Y:03 S:EA P:Nv--dizc V:260 H:202</p><p>D7F7 LDA $3D = $01 A<img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f600.png" class="smilie smilie--emoji" loading="lazy" width="72" height="72" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />D X:00 Y:03 S:EA P:Nv--dizc V:260 H:211</p><p>D7F9 BPL $D7FD A:01 X:00 Y:03 S:EA P:nv--dizc V:260 H:220</p><p>D7FD LDX #$00 A:01 X:00 Y:03 S:EA P:nv--dizc V:260 H:229</p><p>D7FF LDY $37 = $00 A:01 X:00 Y:03 S:EA P:nv--diZc V:260 H:235</p><p></p><p>I also made a save state using Mesen2. Just talk to the first skeleton you see, and it'll output text in $1DE0C.</p><p></p><p>[URL unfurl="true"]https://www.sendspace.com/file/8kvinm[/URL]</p><p></p><p>Can someone help with this? Thank you for your time.</p></blockquote><p></p>
[QUOTE="BlackPaladin, post: 5460, member: 188"] I've considered working on this game for some time. I even dumped text from the game, which has been translated. What I also noticed is that the game's text box is double-spaced. I want to see if I can have it single-spaced so that I can fit more text on-screen. (I already applied an English font into the game which is why there's mojibake in the screenshot. The font is, of course, subject to change.) [img]https://i.imgur.com/MwQ1em0.png[/img] I had thought any text after the second (currently) line would be broken with a button press (not sure if I described this correctly). After the second line break, any text get mixed into the background. I thought making it single-spaced could afford me, at least, three lines of displayable text on-screen instead of two. Thus, that's why I asked about single-spaced text. As of now, I managed to record this trace starting to beginning of the apparent routine until the moment the debugger snapped to the first character that's displayed in the aforementioned screenshot. (This is in RAM $DDFC / $1DE0C. Yes, there's text blocks in the game's fixed bank.) D7DD LDA $37 = $00 A:00 X:00 Y:14 S:EA P:nv--diZc V:260 H:100 D7DF BPL $D7E4 A:00 X:00 Y:14 S:EA P:nv--diZc V:260 H:109 D7E4 STA $10 = $00 A:00 X:00 Y:14 S:EA P:nv--diZc V:260 H:118 D7E6 LDA $3D = $01 A:00 X:00 Y:14 S:EA P:nv--diZc V:260 H:127 D7E8 BPL $D7EC A:01 X:00 Y:14 S:EA P:nv--dizc V:260 H:136 D7EC ASL A A:01 X:00 Y:14 S:EA P:nv--dizc V:260 H:145 D7ED TAY A:02 X:00 Y:14 S:EA P:nv--dizc V:260 H:151 D7EE LDA ($3E),Y [$DB58] = $FC A:02 X:00 Y:02 S:EA P:nv--dizc V:260 H:157 D7F0 STA $00 = $FC A:FC X:00 Y:02 S:EA P:Nv--dizc V:260 H:172 D7F2 INY A:FC X:00 Y:02 S:EA P:Nv--dizc V:260 H:181 D7F3 LDA ($3E),Y [$DB59] = $DD A:FC X:00 Y:03 S:EA P:nv--dizc V:260 H:187 D7F5 STA $01 = $DD A:DD X:00 Y:03 S:EA P:Nv--dizc V:260 H:202 D7F7 LDA $3D = $01 A:DD X:00 Y:03 S:EA P:Nv--dizc V:260 H:211 D7F9 BPL $D7FD A:01 X:00 Y:03 S:EA P:nv--dizc V:260 H:220 D7FD LDX #$00 A:01 X:00 Y:03 S:EA P:nv--dizc V:260 H:229 D7FF LDY $37 = $00 A:01 X:00 Y:03 S:EA P:nv--diZc V:260 H:235 I also made a save state using Mesen2. Just talk to the first skeleton you see, and it'll output text in $1DE0C. [URL unfurl="true"]https://www.sendspace.com/file/8kvinm[/URL] Can someone help with this? Thank you for your time. [/QUOTE]
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[Technical][NES] Akuma-Kun: Makai no Wana - Single-Spaced Text
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