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The Parts of SNES Game Development That Slow Me Down
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<blockquote data-quote="SUPER-J11BIT" data-source="post: 5933" data-attributes="member: 5702"><p>Anyone who follows my projects knows how much I love making SNES games — but not every part of the process hits the same way.So I wanted to share which parts I enjoy the most… and which ones tend to drag a bit for me.</p><p></p><p>When it comes to drawing sprites and backgrounds, I’m completely in my element.I love spending time on tiny details, experimenting, polishing… I can get lost in it for hours.It’s the most relaxing and creative part of the whole journey for me.</p><p></p><p>Then there’s the part where I have to set up and configure the code inside the ROM.I still find it interesting — it’s literally what brings everything to life — but it’s also the most demanding and boring part for me.It slows me down, makes me take more breaks, and requires a different kind of focus.</p><p></p><p>To avoid burning out or pushing myself too hard, I like to work on smaller, simpler projects between bigger games.It helps me reset my brain, stay motivated, and not overdo it to the point where I end up dropping everything.</p><p><img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="72" height="72" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> <img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f642.png" class="smilie smilie--emoji" loading="lazy" width="72" height="72" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f644.png" class="smilie smilie--emoji" loading="lazy" width="72" height="72" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /></p></blockquote><p></p>
[QUOTE="SUPER-J11BIT, post: 5933, member: 5702"] Anyone who follows my projects knows how much I love making SNES games — but not every part of the process hits the same way.So I wanted to share which parts I enjoy the most… and which ones tend to drag a bit for me. When it comes to drawing sprites and backgrounds, I’m completely in my element.I love spending time on tiny details, experimenting, polishing… I can get lost in it for hours.It’s the most relaxing and creative part of the whole journey for me. Then there’s the part where I have to set up and configure the code inside the ROM.I still find it interesting — it’s literally what brings everything to life — but it’s also the most demanding and boring part for me.It slows me down, makes me take more breaks, and requires a different kind of focus. To avoid burning out or pushing myself too hard, I like to work on smaller, simpler projects between bigger games.It helps me reset my brain, stay motivated, and not overdo it to the point where I end up dropping everything. :cool: :):rolleyes: [/QUOTE]
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The Parts of SNES Game Development That Slow Me Down
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