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"Verified: No" for NES hashes
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<blockquote data-quote="Bavi_H" data-source="post: 7028" data-attributes="member: 607"><p>By the way, I've been thinking about ways the hasher can identify and the patcher can apply patches to an NES file no matter what header it has. But it depends on gathering more hash information. (And ideally, updating existing patch item pages to have additional hash information too.) Mainly, when hashing NES files, add the "ROM hash" (the hash of everything else in the file except the NES file header) and the NES file header to the existing hash information that is gathered. Then update the patcher to change the header before patching if needed.</p><p></p><p>Benjamin, I wonder if you have thought about any ideas like that? (I've been writing a draft of my ideas. Maybe I might explain my ideas further in another post or thread...)</p></blockquote><p></p>
[QUOTE="Bavi_H, post: 7028, member: 607"] By the way, I've been thinking about ways the hasher can identify and the patcher can apply patches to an NES file no matter what header it has. But it depends on gathering more hash information. (And ideally, updating existing patch item pages to have additional hash information too.) Mainly, when hashing NES files, add the "ROM hash" (the hash of everything else in the file except the NES file header) and the NES file header to the existing hash information that is gathered. Then update the patcher to change the header before patching if needed. Benjamin, I wonder if you have thought about any ideas like that? (I've been writing a draft of my ideas. Maybe I might explain my ideas further in another post or thread...) [/QUOTE]
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"Verified: No" for NES hashes
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