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Playstation 2 Club (PS2 Club)
Why the PlayStation 2 Still Feels Special After All These Years
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<blockquote data-quote="Oktayne" data-source="post: 7131" data-attributes="member: 3066"><p>My picks would be </p><ol> <li data-xf-list-type="ol">* <strong>Dragon Quest VIII</strong> (Great orchestral music, graphics, story and optional content.)</li> <li data-xf-list-type="ol">* <strong>Blood Will Tell</strong> (A solid hack 'n slash game with many boss fights, both mandatory and optional.)</li> <li data-xf-list-type="ol">* <strong>Shin Megami Tensei: Lucifer's Call</strong> (Great music, graphics, a variety of demons that you can have in your party, customizable Magatama system, multiple endings.)</li> <li data-xf-list-type="ol">* <strong>The Sword of Etheria</strong> (Great music, unique combo system, great replay value through bonus modes and multiple endings.)</li> <li data-xf-list-type="ol"><strong>* Tsugunai Atonement</strong> (The closest a game has gotten to have a battle system I would to design in a future game).</li> </ol></blockquote><p></p>
[QUOTE="Oktayne, post: 7131, member: 3066"] My picks would be [LIST=1] [*]* [B]Dragon Quest VIII[/B] (Great orchestral music, graphics, story and optional content.) [*]* [B]Blood Will Tell[/B] (A solid hack 'n slash game with many boss fights, both mandatory and optional.) [*]* [B]Shin Megami Tensei: Lucifer's Call[/B] (Great music, graphics, a variety of demons that you can have in your party, customizable Magatama system, multiple endings.) [*]* [B]The Sword of Etheria[/B] (Great music, unique combo system, great replay value through bonus modes and multiple endings.) [*][B]* Tsugunai Atonement[/B] (The closest a game has gotten to have a battle system I would to design in a future game). [/LIST] [/QUOTE]
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Playstation 2 Club (PS2 Club)
Why the PlayStation 2 Still Feels Special After All These Years
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