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YY-CHR – Konami NES RLE Format Plugins – Utility
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<blockquote data-quote="Romhack Plaza" data-source="post: 4507"><p>The last releases of YY-CHR (C++ version) included a plugin called 2BPP NES (KONAMI-S), which allowed users to view (but not edit) NES graphics compressed with Konami’s run-length encoding (RLE). This plugin, however, did not get remade for YY-CHR.NET (C# version). As such, this release recreates that plugin (using the plugin code template shared by YY) for use with YY-CHR.NET, along with adding two new features: Usage of a double height bitmap (split into two 128×128 bitmaps) in order to handle and display all the decompressed data. Information about the decompressed graphics (size in bytes, PPU destination address). This compression […]</p><p></p><p><a href="https://romhackplaza.org/utilities/yy-chr-konami-nes-rle-format-plugins-utility/" target="_blank">See full article...</a></p></blockquote><p></p>
[QUOTE="Romhack Plaza, post: 4507"] The last releases of YY-CHR (C++ version) included a plugin called 2BPP NES (KONAMI-S), which allowed users to view (but not edit) NES graphics compressed with Konami’s run-length encoding (RLE). This plugin, however, did not get remade for YY-CHR.NET (C# version). As such, this release recreates that plugin (using the plugin code template shared by YY) for use with YY-CHR.NET, along with adding two new features: Usage of a double height bitmap (split into two 128×128 bitmaps) in order to handle and display all the decompressed data. Information about the decompressed graphics (size in bytes, PPU destination address). This compression […] [URL=https://romhackplaza.org/utilities/yy-chr-konami-nes-rle-format-plugins-utility/]See full article...[/URL] [/QUOTE]
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YY-CHR – Konami NES RLE Format Plugins – Utility
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