Would it be possible to make a version of this patch where each level makes you deal 1 extra point of damage but you will also take 1 extra point? I feel like that would be a perfect balance of risk vs reward for racking up points and picking up more money, and it would flow better with the difficulty pacing of the game. The regular XP patch causes the game to become too easy and the reverse XP patch makes the endgame combat repetitive for already low damage characters like Blaze because later bosses and enemies become far too tanky.
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